You can tier your players based on their actions on your platform. Through all programs, your players will be able to collect score. Create levels based on the expected average score that can be collected by your players.
Levels allow you to tier your players according to their scores. Accordingly, you should set up your level score range in a way that is not so easy for your players to achieve, yet motivates your players to excel in levels as they spend more time on your platform to gain score.
After setting up your player levels plan, it is time to configure them through the Gameball dashboard. Go to Programs, then below Levels, click Configure. You will be directed to the levels configuration page where you can create and customize levels.
In the levels page, you can find all your configured levels, where you can also create new levels.
In order to create a new level, follow these steps:
1. Click Create New Level.
2. Enter the details required for the new level creation. Then click Create.
Below is a brief explanation of the details required to create a new level and all level attributes.
Basic Details: In the name field, enter the name that will appear to your players in the player widget. You can choose something like bronze, silver, and gold or whatever matches the theme of your platform.
Level Badge: Select or upload an image that will appear in the player widget. Pick an icon that matches your level name and your platform theme.
Minimum Score: Define the minimum score to reach this level. This score would be required by your players to move to this level.
Level Welcome Reward: You can define a reward in terms of points and scores as a welcome gift when a player reaches this level. Moreover, you can add a fixed discount percentage privilege that all players at this level can use.
- Gameball offers one level, by default, which is the first level and starts with zero scores. This level cannot be deleted, however, you can edit it. All new players automatically added to this level.
- The Minimum Score per level is unique and cannot be duplicated with other levels.