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The Catcher

Test your customers' reaction time and let them win a reward with an engaging game, such as the Catcher.

Shaimaa Salama avatar
Written by Shaimaa Salama
Updated yesterday

Platform

Plan

Shopify

Pro, & Guru

Salla

Pro, & Guru

Non-Platform

Add-on

Intro

An interactive gamification tool that boosts engagement and brand awareness. Customers try to catch positive icons and miss bad ones to unlock rewards, driving interaction, visibility, and new revenue opportunities.

Use Cases:

  1. Boost Activity: Encourage daily or weekly logins with regular gameplay and rewards to drive retention.

Creatio Experenc

How to Set Up

  1. Open Gameball

  2. Click Add Reward Campaign

  3. Select the The Catcher template

  4. Edit the campaign's setup

  5. Click Set Live

Trigger

  • On Widget:
    Customers can access the catcher game through the Badges section in the widget. Tapping the badge redirects them to a screen where they can start playing and trigger the campaign to begin playing.

  • Deep Link:
    Use the deep link to trigger the match cards campaign from a custom banner or button on your website or app. Learn more.

Repeatability

  • By default, customers can play once per day. A new opportunity to replay it begins at 00:00 AM based on the chosen time zone.

  • All Games campaigns support only the Limit per day/week/etc. Learn more.

More Setup

This template uses the standard reward campaign setup. See the Generic Setup Guide for details.

Game Rules

Game Cards

Go to Customize Design β†’ Game to set up the rules.

  1. The game includes 3 items to catch and 2 items to avoid by default.

  2. Customers must catch enough items and reach the required score before the timer runs out.

Minimum items to collect & Time

  • Specify the minimum amount of items that should be caught to win before time runs out.

  • Specify the duration (in seconds) during which the customer is allowed to play the game.

Lives

  • To add difficulty, you can limit the number of lives. If customers lost more lives than specified by collecting bad items, they lose.

End User Experience

How it works

  1. Customers move the cursor to slide the basket left and right. Random items are dropping

  2. Customer tries to catch good items and must avoid bad ones to win.

  3. The game ends when they time ends or when they lose maximum number of lives.

  4. The customer is notified via the widget or email, depending on your configuration when they earned a reward. Learn more.

Customition

Design & Content

You can fully customize each stage of the campaign through dedicated tabs representing the different screens in the flow:

  • Intro / Main Screen

  • Success Screen

  • No Luck Screen

For each screen, you can tailor the following elements:

  • Branding: Adjust background colors, text colors, and upload custom artworks.

  • Content: Edit the headlines, descriptions, and call-to-action messages to match your tone and messaging.

This allows you to create a fully branded, on-theme experience that aligns with your business identity.


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