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Placeholder variable text is used to add personalized data on each player to your email notifications. Variables appearing in the email notifications preview are automatically replaced with actual data. So when the actual email notification is sent to your players, the actual data appears instead of the variable placed.
Starting with a quick overview of variables. A variable is a value that can change, depending on conditions or on information passed to the program. It is simply a name that can be replaced with a real value from computer memory.
At Gameball, we use the following variable in email notifications:
Variable | Definition |
Player's first name | The player's first name, if available. |
Player email | The player's email, if available. |
Score earned | Score earned with the player's latest achievement. Learn more |
Points earned | Points earned with the player's latest achievement. |
Equivalent value of points | The equivalent monetary value of points. |
Currency | Currency set through the Admin Settings. |
Points name | A customized name for points in the default language, based on your settings. |
Score name | A customized name for score in the default language, based on your settings. Learn more |
Total points after achievement | Player's total points after completing their latest achievement. |
Equivalent value of new points | The equivalent monetary value of new points. |
New level | The new level reached by the player. |
Previous level | Player's level before their latest achievement. |
Gameball sends notifications any time a customer completes an achievement like signing up, completing a purchase, or earning points depending on your configurations.
You are now all set to activate your email notification and start notifying your players of their achievements through emails!
Include the adequate variable to offer your players personalized messages through emails. Check this blog to learn more about personalized messages.