Placeholder variable text is used to add personalized data on each player to your email notifications. Variables, which appear in the email notifications preview, are automatically replaced with actual data. So when the actual email notification is sent to your players, the actual data appears instead of the variable placed.

Starting with a quick overview of variables. A variable is a value that can change, depending on conditions or on information passed to the program. It is simply a name that can be replaced with a real value from the computer memory.

At Gameball, we use the following variable in email notifications:

Variable

Definition

Player's first name

The player's first name, if available.

Player email

The player's email, if available.

Score earned

Score earned with the player's latest achievement. Learn more

Points earned

Points earned with the player's latest achievement.

Equivalent value of points

The equivalent monetary value of points.

Currency

Currency set through the Admin Settings.

Points name

A customized name for points in the default language, based on your settings.

Score name

A customized name for score in the default language, based on your settings. Learn more

Total points after achievement

Player's total points after completing their latest achievement.

Equivalent value of new points

The equivalent monetary value of new points.

New level

The new level reached by the player.

Previous level

Player's level before their latest achievement.

Gameball sends notifications any time a customer completes an achievement like signing up, completing a purchase, or earning points depending on your configurations.

You are now all set to activate your email notification and start notifying your players of their achievements through emails!

Include the adequate variable to offer your players personalized messages through emails. Check this article on our blog to learn more about personalized messages.


What else?

Did this answer your question?