Placeholder variable text is used to add personalized data on each player to your email notifications. Variables, which appear in the email notifications preview, are automatically replaced with actual data. So when the actual email notification is sent to your players, the actual data appears instead of the variable placed.

Let's start with a quick overview of variables... A variable is a value that can change, depending on conditions or on information passed to the program. It is simply a name that can be replaced with a realistic value from a computer memory.

At Gameball, we use the following variable in email notifications:

Variable

Definition

Player's first name

The player's first name, if available.

Player email

The player's email, if available.

Points earned

Points earned in the player's latest achievement.

Score earned

Score earned in the player's latest achievement.

Equivalent value of points

Equivalent monetary value of points.

Currency

Currency set through the Admin Settings.

Points name

Customized name for points in the default language, based on your settings.

Score name

Customized name for score in the default language, based on your settings.

Total points after achievement

Player's total points after completing their latest achievement.

Equivalent value of new points

Equivalent monetary value of new points.

New level

New level reached by the player.

Previous level

Player's level before their latest achievement.

Gameball sends notifications any time a customer completes an achievement. Signing up, completing a purchase, or earning points or score depending on your configurations.

You're now all set to activate your email notification and start notifying your players of their achievements through emails!

Include the adequate variable to offer your players personalized messages through emails. Check this article on our blog to learn more about personalized messages.

Did this answer your question?